This paper presents a novel representation for human actions which encodes the variations in the shape and motion of the performing actor. When an actor performs an action, at eac...
In this paper, we present a real-time algorithm for 3D object detection in images. Our method relies on the Ullman and Basri [13] theory which claims that the same object under di...
Snakes, or active contours, are used extensively in
computer vision and image processing applications, particularly
to locate object boundaries. Problems associated with initiali...
This paper presents a purely image-based approach to fusing foreground silhouette information from multiple arbitrary views. Our approach does not require 3D constructs like camer...
The automatic generation of volumes bounding the intersection of two implicit surfaces (isosurfaces of real functions of 3D point coordinates) or Feature Based Volumes (FBV) is pr...