Sciweavers

74 search results - page 11 / 15
» 2D-3D Automatic Mesh Generation
Sort
View
TEDU
2011
243views Education» more  TEDU 2011»
14 years 4 months ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf
CVPR
2010
IEEE
1351views Computer Vision» more  CVPR 2010»
15 years 5 months ago
Live Dense Reconstruction with a Single Moving Camera
We present a method which enables rapid and dense reconstruction of scenes browsed by a single live camera. We take point-based real-time structure from motion (SFM) as our starti...
Richard Newcombe, Andrew Davison
WSCG
2003
219views more  WSCG 2003»
14 years 11 months ago
Animating Scanned Human Models
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...
João Fradinho Oliveira, Dongliang Zhang, Be...
CG
2006
Springer
14 years 9 months ago
Shape reasoning and understanding
s: clustering, denoising, sharp feature, shape abstraction, reverse engineering In this paper we describe a hierarchical face clustering algorithm for triangle meshes based on fit...
Bianca Falcidieno, Remco C. Veltkamp
81
Voted
MICCAI
2002
Springer
15 years 10 months ago
Simulation of the Exophthalmia Reduction Using a Finite Element Model of the Orbital Soft Tissues
This paper proposes a computer-assisted system for the surgical treatment of exophthalmia. This treatment is classically characterized by a decompression of the orbit, by the mean ...
Vincent Luboz, Annaig Pedrono, Pascal Swider, Fran...