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BMCBI
2010
218views more  BMCBI 2010»
14 years 9 months ago
A hybrid blob-slice model for accurate and efficient detection of fluorescence labeled nuclei in 3D
Background: To exploit the flood of data from advances in high throughput imaging of optically sectioned nuclei, image analysis methods need to correctly detect thousands of nucle...
Anthony Santella, Zhuo Du, Sonja Nowotschin, Anna-...
3DIM
2011
IEEE
13 years 11 months ago
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Andrea Albarelli, Emanuele Rodolà, Filippo ...
RT
1995
Springer
15 years 3 months ago
Rendering Trees from Precomputed Z-Buffer Views
Parallel projection z-buffer images are precomputed for a number of preset viewing directions on the unit sphere. Using the depth information, we can reconstruct a 3-D point from e...
Nelson L. Max, Keiichi Ohsaki
SIBGRAPI
2008
IEEE
15 years 6 months ago
PCA-Based 3D Face Photography
This paper presents a 3D face photography system based on a small set of training facial range images. The training set is composed by 2D texture and 3D range images (i.e. geometr...
Jesus P. Mena-Chalco, Ives Macedo, Luiz Velho, Rob...
CVPR
2008
IEEE
16 years 1 months ago
Symmetric multi-view stereo reconstruction from planar camera arrays
We present a novel stereo algorithm which performs surface reconstruction from planar camera arrays. It incorporates the merits of both generic camera arrays and rectified binocul...
Matthieu Maitre, Yoshihisa Shinagawa, Minh N. Do