A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objec...
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Bri...
Abstract. In this paper we present a method suitable to be used for human tracking as a temporal prior in a particle filtering framework such as CONDENSATION [5]. This method is f...
Recognition of three dimensional (3D) objects in noisy and cluttered scenes is a challenging problem in 3D computer vision. One approach that has been successful in past research i...
Andrea Frome, Daniel Huber, Ravi Kolluri, Thomas B...
Abstract. An important task in object recognition is to enable algorithms to categorize objects under arbitrary poses in a cluttered 3D world. A recent paper by Savarese & Fei-...
Many methods for 3D reconstruction in computer vision rely on probability models, for example, Bayesian reasoning. Here we introduce a probability model of surface visibilities in ...