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» 3D Capture for Computer Graphics
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ICPR
2006
IEEE
16 years 7 months ago
Camera Motion Quantification and Alignment
We propose a method to synchronize video sequences of distinct scenes captured by cameras undergoing similar motions. For the general camera motion and 3D scene, the camera ego-mo...
Hassan Foroosh, Jiangjian Xiao, Xiaochun Cao
173
Voted
IPPS
1997
IEEE
15 years 10 months ago
Maintaining Spatial Data Sets in Distributed-Memory Machines
We propose a distributed data structure for maintaining spatial data sets on message-passing, distributed memory machines. The data structure is based on orthogonal bisection tree...
Susanne E. Hambrusch, Ashfaq A. Khokhar
ICPR
2010
IEEE
15 years 7 months ago
Analysis and Adaptation of Integration Time in PMD Camera for Visual Servoing
The depth perception in the objects of a scene can be useful for tracking or applying visual servoing in mobile systems. 3D time-of-flight (ToF) cameras provide range images which ...
Pablo Gil
EGH
2004
Springer
15 years 11 months ago
Realtime ray tracing of dynamic scenes on an FPGA chip
Realtime ray tracing has recently established itself as a possible alternative to the current rasterization approach for interactive 3D graphics. However, the performance of exist...
Jörg Schmittler, Sven Woop, Daniel Wagner, Wo...
GRAPHITE
2006
ACM
16 years 9 days ago
Camera textures
In this paper we introduce a novel real-time rendering technique for camera deformations that can be applied to lens distortions and non-realistic projections. Our technique is ba...
Martin Spindler, Marco Bubke, Tobias Germer, Thoma...