Sciweavers

2016 search results - page 390 / 404
» 3D Capture for Computer Graphics
Sort
View
136
Voted
CA
1999
IEEE
15 years 6 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
112
Voted
AUIC
2004
IEEE
15 years 5 months ago
Rapidly Prototyping Single Display Groupware through the SDGToolkit
Researchers in Single Display Groupware (SDG) explore how multiple users share a single display such as a computer monitor, a large wall display, or an electronic tabletop display...
Edward Tse, Saul Greenberg
AFRIGRAPH
2001
ACM
15 years 5 months ago
Realistic visualisation of the Pompeii frescoes
Three dimensional computer reconstruction provides us with a means of visualising past environments, allowing us a glimpse of the past that might otherwise be difficult to appreci...
Kate Devlin, Alan Chalmers
BIRTHDAY
2008
Springer
15 years 3 months ago
AND/OR Multi-valued Decision Diagrams for Constraint Networks
The paper is an overview of a recently developed compilation data structure for graphical models, with specific application to constraint networks. The AND/OR Multi-Valued Decision...
Robert Mateescu, Rina Dechter
120
Voted
CGIM
2003
15 years 3 months ago
Modeling an Infinite Emotion Space for Expressionistic Cartoon Face Animation
Inspired by traditional expressive animation, we attempt to propose an infinite emotion-space as a model to control free-form facial expression synthesis. Although a number of mod...
Prashant Chopra, Joerg Meyer