Human activity can be described as a sequence of 3D body postures. The traditional approach to recognition and 3D reconstruction of human activity has been to track motion in 3D, m...
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
We introduce one module in a cognitive system that learns the shape of objects by active exploration. More specifically, we propose a feature tracking scheme that makes use of the...
Nicolas Pugeault, Emre Baseski, Dirk Kraft, Floren...
—A computational framework is presented for surface based morphometry to localize shape changes between groups of 3D objects. It employs the spherical harmonic (SPHARM) method fo...
Li Shen, Andrew J. Saykin, Moo K. Chung, Heng Huan...
: In this paper, we propose an image driven shape deformation approach for stylizing a 3D mesh using styles learned from existing 2D illustrations. Our approach models a 2D illustr...