We present efficient and accurate algorithms for interference detection among objects undergoing polynomial deformation. The scope of our algorithms include physically-based model...
Merlin Hughes, Christopher DiMattia, Ming C. Lin, ...
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Deformable objects play an important role in many applications, such as animation and simulation. Effective computation with deformable surfaces can be achieved through the use of...
Fernando de Goes, Felipe P. G. Bergo, Alexandre X....
In this paper, we present a two-layer generative model that incorporates generic middle-level visual knowledge for dense stereo reconstruction. The visual knowledge is represented...
We present an interactive modelling technique, which reconstructs three-dimensional objects from user-drawn twodimensional strokes. We first extract a skeleton from the 2D contour...