Tracking people using movie sequences is not straightforward because of the human body's articulation and the complexity of a person's movements. In this paper we show ho...
In this paper, we present a 3D registration algorithm based on simulated physical force/moment for articulated human motion tracking. Provided with sparsely reconstructed 3D human ...
This paper presents a novel algorithm for estimating complex human motion from 3D video. We base our algorithm on a model-based approach which uses a complete surface mesh of a 3D...
Representing articulated objects as a graphical model has gained much popularity in recent years, often the root node of the graph describes the global position and orientation of...
Orthogonal range reporting is the problem of storing a set of n points in d-dimensional space, such that the k points in an axis-orthogonal query box can be reported efficiently. ...