This paper describes an efficient method to make individual faces for animation from several possible inputs. We present a method to reconstruct 3D facial model for animation from...
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...
We present a geometric model and a computational method for segmentation of images with missing boundaries. In many situations, the human visual system fills in missing gaps in ed...
There are different approaches to pose estimation and registration of different body parts using voxel data. We propose a general bottom-up approach in order to segment the voxels...