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» 3D Human Body Modeling Using Range Data
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124
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IVC
2000
146views more  IVC 2000»
15 years 2 months ago
Fast head modeling for animation
This paper describes an efficient method to make individual faces for animation from several possible inputs. We present a method to reconstruct 3D facial model for animation from...
Won-Sook Lee, Nadia Magnenat-Thalmann
150
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CGF
2008
151views more  CGF 2008»
15 years 2 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...
128
Voted
WSCG
2003
219views more  WSCG 2003»
15 years 4 months ago
Animating Scanned Human Models
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...
João Fradinho Oliveira, Dongliang Zhang, Be...
125
Voted
IJCV
2002
99views more  IJCV 2002»
15 years 2 months ago
Subjective Surfaces: A Geometric Model for Boundary Completion
We present a geometric model and a computational method for segmentation of images with missing boundaries. In many situations, the human visual system fills in missing gaps in ed...
Alessandro Sarti, Ravi Malladi, James A. Sethian
96
Voted
ICPR
2006
IEEE
16 years 3 months ago
Segmentation and Probabilistic Registration of Articulated Body Models
There are different approaches to pose estimation and registration of different body parts using voxel data. We propose a general bottom-up approach in order to segment the voxels...
Aravind Sundaresan, Rama Chellappa