Geometry compression for VRML has been an important item on the wish-list of the Web3D Consortium since 1996. It was widely understood that a binary format would be required to al...
Three-dimensional (3-D) subband/wavelet coding using a motion compensated temporal filter (MCTF) is emerging as a very effective structure for highly scalable video coding. Most p...
Wavelet methods for geometry encoding is a recently emerged superset of multiresolution analysis which has proven to be very efficient in term of compression and adaptive transmis...
We present a practical approach to the design of a Web system for 3D and volumetric data interrogation and visualization. This Web application provides different functionalities i...
Andrea Clematis, Daniele D'Agostino, Walter De Mar...
Parameterization of discrete surfaces is a fundamental and widely-used operation in graphics, required, for instance, for texture mapping or remeshing. As 3D data becomes more and...