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» 3D Motion Reconstruction for Real-World Camera Motion
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CA
1998
IEEE
15 years 2 months ago
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
C. Kouadio, Pierre Poulin, P. Lachapelle
ICCV
1995
IEEE
15 years 1 months ago
Recognizing 3D Objects Using Photometric Invariant
In this paper we describe a new e cient algorithm for recognizing 3D objects by combining photometric and geometric invariants. Some photometric properties are derived, that are i...
Kenji Nagao
MICCAI
2004
Springer
15 years 10 months ago
Progressive Attenuation Fields: Fast 2D-3D Image Registration Without Precomputation
This paper introduces the progressive attenuation field (PAF), a method to speed up computation of digitally reconstructed radiograph (DRR) images during intensity-based 2D-3D regi...
Torsten Rohlfing, Daniel B. Russakoff, Joachim Den...
CVPR
1997
IEEE
15 years 2 months ago
Critical Motion Sequences for Monocular Self-Calibration and Uncalibrated Euclidean Reconstruction
In this paper, sequences of camera motions that lead to inherent ambiguities in uncalibrated Euclidean reconstruction or self-calibration are studied. Our main contribution is a co...
Peter F. Sturm
ICIAR
2010
Springer
15 years 2 months ago
Real-Time Scale Invariant 3D Range Point Cloud Registration
Abstract. Stereo cameras, laser rangers and other time-of-flight ranging devices are utilized with increasing frequency as they can provide information in the 3D plane. The abilit...
Anuj Sehgal, Daniel Cernea, Milena Makaveeva