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» 3D Motion from structures of points, lines and planes
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EPIA
2005
Springer
15 years 3 months ago
Visual Based Human Motion Analysis: Mapping Gestures Using a Puppet Model
Abstract. This paper presents a novel approach to analyze the appearance of human motions with a simple model i.e. mapping the motions using a virtual marionette model. The approac...
Jörg Rett, Jorge Dias
ICPR
2006
IEEE
15 years 10 months ago
Euclidean Reconstruction of Deformable Structure Using a Perspective Camera with Varying Intrinsic Parameters
In this paper we present a novel approach for the 3D Euclidean reconstruction of deformable objects observed by a perspective camera with variable intrinsic parameters. We formula...
Alessio Del Bue, Lourdes de Agapito, Xavier Llad&o...
89
Voted
CVPR
2000
IEEE
15 years 11 months ago
Shape and Motion Carving in 6D
The motion of a non-rigid scene over time imposes more constraints on its structure than those derived from images at a single time instant alone. An algorithm is presented for si...
Sundar Vedula, Simon Baker, Steven M. Seitz, Takeo...
COMPGEOM
2009
ACM
15 years 4 months ago
Shooting permanent rays among disjoint polygons in the plane
We present a data structure for ray shooting-and-insertion in the free space among disjoint polygonal obstacles with a total of n vertices in the plane, where each ray starts at t...
Mashhood Ishaque, Bettina Speckmann, Csaba D. T&oa...
SGP
2004
15 years 1 days ago
Shape Segmentation Using Local Slippage Analysis
We propose a method for segmentation of 3D scanned shapes into simple geometric parts. Given an input point cloud, our method computes a set of components which possess one or mor...
Natasha Gelfand, Leonidas J. Guibas