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» 3D People Tracking with Gaussian Process Dynamical Models
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TOG
2010
75views more  TOG 2010»
14 years 10 months ago
Example-based facial rigging
We introduce a method for generating facial blendshape rigs from a set of example poses of a CG character. Our system transfers controller semantics and expression dynamics from a...
Hao Li, Thibaut Weise, Mark Pauly
ICIP
2007
IEEE
15 years 6 months ago
Estimation and Analysis of Facial Animation Parameter Patterns
We propose a framework for estimation and analysis of temporal facial expression patterns of a speaker. The proposed system aims to learn personalized elementary dynamic facial ex...
Ferda Ofli, Engin Erzin, Yucel Yemez, A. Murat Tek...
SIGGRAPH
1999
ACM
15 years 4 months ago
Voice Puppetry
We introduce a method for predicting a control signal from another related signal, and apply it to voice puppetry: Generating full facial animation from expressive information in ...
Matthew Brand
119
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FGR
2000
IEEE
128views Biometrics» more  FGR 2000»
15 years 4 months ago
Understanding Purposeful Human Motion
Human motion can be understood on many levels. The most basic level is the notion that humans are collections of things that have predictable visual appearance. Next is the notion...
Christopher Richard Wren, Brian P. Clarkson, Alex ...
ICRA
2010
IEEE
104views Robotics» more  ICRA 2010»
14 years 10 months ago
Using model knowledge for learning inverse dynamics
— In recent years, learning models from data has become an increasingly interesting tool for robotics, as it allows straightforward and accurate model approximation. However, in ...
Duy Nguyen-Tuong, Jan Peters