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APGV
2009
ACM
196views Visualization» more  APGV 2009»
15 years 8 months ago
Effects of animation, user-controlled interactions, and multiple static views in understanding 3D structures
Visualizations of 3D spatial structures use various techniques such as user controlled interactions or 2D projection views to convey the structure to users. Researchers have shown...
Taylor Sando, Melanie Tory, Pourang Irani
CVPR
2004
IEEE
16 years 3 months ago
3D Human Pose from Silhouettes by Relevance Vector Regression
We describe a learning based method for recovering 3D human body pose from single images and monocular image sequences. Our approach requires neither an explicit body model nor pr...
Ankur Agarwal, Bill Triggs
ECCV
2006
Springer
15 years 3 months ago
Recognition and Segmentation of 3-D Human Action Using HMM and Multi-class AdaBoost
Our goal is to automatically segment and recognize basic human actions, such as stand, walk and wave hands, from a sequence of joint positions or pose angles. Such recognition is d...
Fengjun Lv, Ramakant Nevatia
FGR
2004
IEEE
169views Biometrics» more  FGR 2004»
15 years 5 months ago
Monocular Reconstruction of Human Motion by Qualitative Selection
One of the main difficulties when reconstructing human motion from monocular video is the depth ambiguity. Achieving a reconstruction, given the projection of the joints, can be r...
Martin Eriksson, Stefan Carlsson
CVPR
2008
IEEE
16 years 3 months ago
Quasi-perspective projection with applications to 3D factorization from uncalibrated image sequences
The paper addresses the problem of factorization-based 3D reconstruction from uncalibrated image sequences. We propose a quasi-perspective projection model and apply the model to ...
Guanghui Wang, Q. M. Jonathan Wu, Guoqiang Sun