This paper is concerned with the problem of dynamically reconstructing the 3D surface of an object undergoing non-rigid motion. The problem is cast as reconstructing a continuous ...
A method is presented to recover 3D scene structure and camera motion from multiple images without the need for correspondence information. The problem is framed as finding the ma...
Frank Dellaert, Steven M. Seitz, Charles E. Thorpe...
As the capabilities of video standards and receiver hardware are increasing towards integrated 3d animations, generating realistic content is now becoming a limiting factor. In th...
Computing high quality 3D models from multi-view stereo reconstruction is an active topic as can be seen in a recent review [15]. Most approaches make the strong assumption that th...
We consider the problem of detecting and accounting for the presence of occluders in a 3D scene based on silhouette cues in video streams obtained from multiple, calibrated views....