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» 3D Reconstruction Using Labeled Image Regions
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CGIM
2003
14 years 11 months ago
Silhouette-Opaque Transparency Rendering
Transparency in 3D graphics has traditionally been created by ordering the transparent objects from back-to-front with respect to the viewpoint, and rendering the opaque objects ï...
O. Sen, C. Chemudugunta, M. Gopi
TVCG
2012
184views Hardware» more  TVCG 2012»
13 years 3 days ago
Unified Boundary-Aware Texturing for Interactive Volume Rendering
—In this paper, we describe a novel approach for applying texture mapping to volumetric data sets. In contrast to previous approaches, the presented technique enables a unified i...
Timo Ropinski, Stefan Diepenbrock, Stefan Bruckner...
ICIP
2005
IEEE
15 years 11 months ago
Spacetime-continuous geometry meshes from multi-view video sequences
We reconstruct geometry for a time-varying scene given by a number of video sequences. The dynamic geometry is represented by a 3D hypersurface embedded in space-time. The interse...
Bastian Goldlücke, Marcus A. Magnor
ICIP
2009
IEEE
15 years 10 months ago
Display-camera Calibration From Eye Reflections
We present a novel technique for calibrating displaycamera systems from reflections in the user's eyes. Displaycamera systems enable a range of vision applications that need ...
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ICIP
2009
IEEE
14 years 7 months ago
Eye reflection analysis and application to display-camera calibration
We present a novel technique for calibrating display-camera systems from reflections in the user's eyes. Display-camera systems enable a range of vision applications that nee...
Christian Nitschke, Atsushi Nakazawa, Haruo Takemu...