We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
Abstract. We present a method for estimating unknown geometric entities based on identical, incident, parallel or orthogonal observed entities. These entities can be points and lin...
Kernel-based objective functions optimized using the mean shift algorithm have been demonstrated as an effective means of tracking in video sequences. The resulting algorithms com...
Gregory D. Hager, Maneesh Dewan, Charles V. Stewar...
We propose a novel vision-based registration approach for Augmented Reality with integration of arbitrary multiple planes. In our approach, we estimate the camera rotation and tran...
We present ongoing work on a project for automatic recognition of spontaneous facial actions. Spontaneous facial expressions differ substantially from posed expressions, similar t...
Bjorn Braathen, Marian Stewart Bartlett, Gwen Litt...