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» 3D Scene Manipulation with 2D Devices and Constraints
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UIST
2006
ACM
14 years 6 days ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
PAMI
2008
275views more  PAMI 2008»
13 years 6 months ago
Coupled Object Detection and Tracking from Static Cameras and Moving Vehicles
Abstract-- We present a novel approach for multi-object tracking which considers object detection and spacetime trajectory estimation as a coupled optimization problem. Our approac...
Bastian Leibe, Konrad Schindler, Nico Cornelis, Lu...
ACMACE
2005
ACM
13 years 12 months ago
Real-time cinematic camera control for interactive narratives
In conventional, visual narrative media such as film, the placement and movement of the camera can be as important a device as the events of the narrative in conveying story and m...
Dan Amerson, Shaun Kime, R. Michael Young
CG
2000
Springer
13 years 6 months ago
Sketching space
In this paper we present a sketch modelling system which we call Stilton. The program resembles a desktop VRML browser, allowing a user to navigate a 3D model in a perspective pro...
Alasdair Turner, David Chapman, Alan Penn
ICPR
2008
IEEE
14 years 21 days ago
Camera calibration for uneven terrains by observing pedestrians
A calibrated camera is essential for computer vision systems. The prime reason being that such a camera acts as an angle measuring device. Once the camera is calibrated, applicati...
Imran N. Junejo