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» 3D Scene Modeling for Distributed Video Coding
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ICIP
1998
IEEE
16 years 1 months ago
Image Sequence Analysis and Segmentation using G-blobs
This paper introduces a new generalisation of the familiar scale-space and wavelet representations, designed specifically to deal with the complexities of representing motions ind...
Andrew Calway, Peter Meulemans, Roland G. Wilson, ...
CVPR
2010
IEEE
15 years 8 months ago
Toward Coherent Object Detection And Scene Layout Understanding
Detecting objects in complex scenes while recovering the scene layout is a critical functionality in many vision-based applications. Inspired by the work of [18], we advocate the ...
Yingze Bao, Min Sun, Silvio Savarese
CVPR
2008
IEEE
16 years 1 months ago
Robust fusion of dynamic shape and normal capture for high-quality reconstruction of time-varying geometry
This paper describes a new passive approach to capture time-varying scene geometry in large acquisition volumes from multi-view video. It can be applied to reconstruct complete mo...
Naveed Ahmed, Christian Theobalt, Petar Dobrev, Ha...
CVPR
2009
IEEE
16 years 6 months ago
From Structure-from-Motion Point Clouds to Fast Location Recognition
Efficient view registration with respect to a given 3D reconstruction has many applications like inside-out tracking in indoor and outdoor environments, and geo-locating images ...
Arnold Irschara (Graz University of Technology), C...
ICIP
2005
IEEE
16 years 1 months ago
Combining MCTF with distributed source coding
Motion Compensated Temporal Filtering (MCTF) has proved to be an efficient coding tool in the design of open-loop scalable video codecs. In this paper we propose a MCTF video codi...
Marco Tagliasacchi, Stefano Tubaro, Augusto Sarti