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» 3D Scene Modeling for Distributed Video Coding
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TCSV
2010
14 years 4 months ago
High Performance Stereo Vision Designed for Massively Data Parallel Platforms
Abstract--Real-time stereo vision is attractive in many applications like robot navigation and 3D scene reconstruction. Data parallel platforms, e.g. GPU, is often used for real-ti...
Wei Yu, Tsuhan Chen, Franz Franchetti, James C. Ho...
ACMACE
2009
ACM
15 years 24 days ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
CVPR
2009
IEEE
1216views Computer Vision» more  CVPR 2009»
16 years 4 months ago
Marked Point Processes for Crowd Counting
A Bayesian marked point process (MPP) model is developed to detect and count people in crowded scenes. The model couples a spatial stochastic process governing number and placem...
Robert T. Collins, Weina Ge
ICIP
2006
IEEE
15 years 11 months ago
Practical Wyner-Ziv Switching Scheme for Multiple Bit-Rate Video Streaming
In this paper, we propose a novel bit-stream switching scheme for the multiple bit-rate (MBR) video streaming, in which a Wyner-Ziv coded frame is used to overcome the mismatch be...
Mei Guo, Yan Lu, Feng Wu, Debin Zhao, Wen Gao
PRL
2008
198views more  PRL 2008»
14 years 9 months ago
Pose estimation and tracking using multivariate regression
This paper presents an extension of the relevance vector machine (RVM) algorithm to multivariate regression. This allows the application to the task of estimating the pose of an a...
Arasanathan Thayananthan, Ramanan Navaratnam, Bj&o...