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» 3D Shape Matching Using Skeleton Graphs
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CGF
1998
213views more  CGF 1998»
15 years 1 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
MICCAI
2009
Springer
15 years 3 months ago
Optimal Graph Search Segmentation Using Arc-weighted Graph for Simultaneous Surface Detection of Bladder and Prostate
We present a novel method for globally optimal surface segmentation of multiple mutually interacting objects, incorporating both edge and shape knowledge in a 3-D graph-theoretic a...
Qi Song, Xiaodong Wu, Yunlong Liu, Mark Smith, Joh...
TMI
2008
93views more  TMI 2008»
15 years 1 months ago
Anisotropic Field-of-Views in Radial Imaging
Abstract--Radial imaging techniques, such as projection-reconstruction (PR), are used in magnetic resonance imaging (MRI) for dynamic imaging, angiography, and short- 2 imaging. Th...
Peder E. Z. Larson, Paul T. Gurney, Dwight G. Nish...
CVPR
2010
IEEE
15 years 9 months ago
Dense Non-rigid Surface Registration Using High-Order Graph Matching
In this paper, we propose a high-order graph matching formulation to address non-rigid surface matching. The singleton terms capture the geometric and appearance similarities (e.g...
Yun Zeng, Chaohui Wang, Yang Wang, Xianfeng Gu, Di...
COMPGEOM
2003
ACM
15 years 7 months ago
Polygon decomposition based on the straight line skeleton
We propose a novel type of decomposition for polygonal shapes. It is thought that, for the task of object recognition, the human visual system uses a part-based representation. De...
Mirela Tanase, Remco C. Veltkamp