This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require...
Patrick Reuter, Benjamin Schmitt, Christophe Schli...
In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly throu...
Abstract We consider the use of medial surfaces to represent symmetries of 3-D objects. This allows for a qualitative abstraction based on a directed acyclic graph of components an...
Kaleem Siddiqi, Juan Zhang, Diego Macrini, Ali Sho...
We describe a prototype software system for investigating novel human-computer interaction techniques for 3-D geospatial data. This system, M4-Geo (Multi-Modal Mesh Manipulation o...
Despite its usefulness in many applications, the medial axis transform (MAT) is very sensitive to the change of the boundary in the sense that, even if a shape is perturbed only s...