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» 3D Shape Representation: Transforming Polygons into Voxels
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WSCG
2004
152views more  WSCG 2004»
15 years 1 months ago
Interactive Solid Texturing using Point-based Multiresolution Representations
This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require...
Patrick Reuter, Benjamin Schmitt, Christophe Schli...
157
Voted
SIGGRAPH
1999
ACM
15 years 4 months ago
A Morphable Model for the Synthesis of 3D Faces
In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly throu...
Volker Blanz, Thomas Vetter
MVA
2008
14 years 11 months ago
Retrieving articulated 3-D models using medial surfaces
Abstract We consider the use of medial surfaces to represent symmetries of 3-D objects. This allows for a qualitative abstraction based on a directed acyclic graph of components an...
Kaleem Siddiqi, Juan Zhang, Diego Macrini, Ali Sho...
GIS
2008
ACM
15 years 22 days ago
Combining 3-D geovisualization with force feedback driven user interaction
We describe a prototype software system for investigating novel human-computer interaction techniques for 3-D geospatial data. This system, M4-Geo (Multi-Modal Mesh Manipulation o...
Adam Faeth, Michael Oren, Chris Harding
107
Voted
CAD
2004
Springer
14 years 11 months ago
Linear one-sided stability of MAT for weakly injective 3D domain
Despite its usefulness in many applications, the medial axis transform (MAT) is very sensitive to the change of the boundary in the sense that, even if a shape is perturbed only s...
Sung Woo Choi, Hans-Peter Seidel