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CVPR
2004
IEEE
15 years 11 months ago
Space-Time Isosurface Evolution for Temporally Coherent 3D Reconstruction
We model the dynamic geometry of a time-varying scene as a 3D isosurface in space-time. The intersection of the isosurface with planes of constant time yields the geometry at a si...
Bastian Goldlücke, Marcus A. Magnor
CVPR
2010
IEEE
15 years 5 months ago
Piecewise Planar and Non-Planar Stereo for Urban Scene Reconstruction
Piecewise planar models for stereo have recently become popular for modeling indoor and urban outdoor scenes. The strong planarity assumption overcomes the challenges presented by...
David Gallup, Jan-Michael Frahm, Marc Pollefeys
ICPR
2002
IEEE
15 years 10 months ago
3-D Modeling of an Outdoor Scene by Multi-Baseline Stereo Using a Long Sequence of Images
Three-dimensional (3-D) models of outdoor scenes are widely used for object recognition, navigation, mixed reality, and so on. Because such models are often made manually with hig...
Tomokazu Sato, Masayuki Kanbara, Naokazu Yokoya, H...
FGR
2004
IEEE
323views Biometrics» more  FGR 2004»
15 years 1 months ago
Automatic 3D Reconstruction for Face Recognition
An analysis-by-synthesis framework for face recognition with variant pose, illumination and expression (PIE) is proposed in this paper. First, an efficient 2D-to-3D integrated fac...
Yuxiao Hu, Dalong Jiang, Shuicheng Yan, Lei Zhang,...
HLK
2003
IEEE
15 years 2 months ago
Interactive 3D Building Modeling Using a Hierarchical Representation
Modeling and visualization of city scenes is important for many applications including entertainment and urban mission planning. Models covering wide areas can be efficiently cons...
Sung Chun Lee, Ramakant Nevatia