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ICIP
2010
IEEE
14 years 10 months ago
3D video performance segmentation
We present a novel approach that achieves segmentation of subject body parts in 3D videos. 3D video consists in a freeviewpoint video of real-world subjects in motion immersed in ...
Tony Tung, Takashi Matsuyama
CVPR
2009
IEEE
15 years 4 months ago
Shape-based object recognition in videos using 3D synthetic object models
In this paper we address the problem of recognizing moving objects in videos by utilizing synthetic 3D models. We use only the silhouette space of the synthetic models making thus...
Alexander Toshev, Ameesh Makadia, Kostas Daniilidi...
CVPR
2010
IEEE
15 years 5 months ago
Dynamic Surface Matching by Geodesic Mapping for 3D Animation Transfer
This paper presents a novel approach that achieves complete matching of 3D dynamic surfaces. Surfaces are captured from multi-view video data and represented by sequences of 3D ma...
Tony Tung, Takashi Matsuyama
DSVIS
2006
Springer
15 years 4 months ago
Toward Quality-Driven Development of 3D Computer Games
The development of video games is a complex software engineering activity bringing together large multidisciplinary teams under stringent constraints. While much has been written a...
T. C. Nicholas Graham, Will Roberts
106
Voted
MICCAI
2000
Springer
15 years 4 months ago
Mixed Reality Merging of Endoscopic Images and 3-D Surfaces
In image-guided neurosurgery, "mixed reality" merging has been used to merge video images with an underlying computer model. We have developed methods to map intra-operat...
Damini Dey, Piotr J. Slomka, David G. Gobbi, Terry...