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FGR
2006
IEEE
197views Biometrics» more  FGR 2006»
15 years 10 months ago
A Full-Body Gesture Database for Automatic Gesture Recognition
This paper presents a full-body gesture database which contains 2D video data and 3D motion data of 14 normal gestures, 10 abnormal gestures and 30 command gestures for 20 subject...
Bon-Woo Hwang, Sungmin Kim, Seong-Whan Lee
135
Voted
GCC
2004
Springer
15 years 10 months ago
Image-Based Walkthrough over Internet on Mobile Devices
Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powe...
Yu Lei, Zhongding Jiang, Deren Chen, Hujun Bao
VISUALIZATION
1994
IEEE
15 years 8 months ago
Case Study: Observing a Volume Rendered Fetus within a Pregnant Patient
Augmented reality systems with see-through headmounted displays have been used primarily for applications that are possible with today's computational capabilities. We explor...
Andrei State, David T. Chen, Chris Tector, Andrew ...
ICMCS
2007
IEEE
150views Multimedia» more  ICMCS 2007»
15 years 8 months ago
Multicamera Audio-Visual Analysis of Dance Figures
We present a multi-camera system for audio-visual analysis of dance figures. The multi-view video of a dancing actor is acquired using 8 synchronized cameras. The motion capture t...
Ferda Ofli, Yasemin Demir, Engin Erzin, Yücel...
PRESENCE
2002
129views more  PRESENCE 2002»
15 years 4 months ago
Share-Z: Client/Server Depth Sensing for See-Through Head-Mounted Displays
In mixed reality, occlusions and shadows are important to realize a natural fusion between the real and virtual worlds. In order to achieve this, it is necessary to acquire dense ...
Yuichi Ohta, Yasuyuki Sugaya, Hiroki Igarashi, Tos...