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CVPR
2000
IEEE
16 years 7 months ago
Shape and Motion Carving in 6D
The motion of a non-rigid scene over time imposes more constraints on its structure than those derived from images at a single time instant alone. An algorithm is presented for si...
Sundar Vedula, Simon Baker, Steven M. Seitz, Takeo...
149
Voted
CVPR
2001
IEEE
16 years 7 months ago
A Subspace Approach to Layer Extraction
Representing images with layers has many important applications, such as video compression, motion analysis, and 3D scene analysis. This paper presents an approach to reliably ext...
Qifa Ke, Takeo Kanade
CVPR
2007
IEEE
16 years 7 months ago
Physics-Based Person Tracking Using Simplified Lower-Body Dynamics
We introduce a physics-based model for 3D person tracking. Based on a biomechanical characterization of lower-body dynamics, the model captures important physical properties of bi...
Marcus A. Brubaker, David J. Fleet, Aaron Hertzman...
ICIP
2008
IEEE
16 years 6 months ago
Surface completion by minimizing energy based on similarity of shape
3D mesh models generated with range scanner or video images often have holes due to many occlusions by other objects and the object itself. This paper proposes a novel method to f...
Norihiko Kawai, Tomokazu Sato, Naokazu Yokoya
136
Voted
ICPR
2008
IEEE
16 years 6 months ago
A layered method of visibility resolving in depth image-based rendering
A layered method is presented in this paper to resolve the visibility problem in depth image-based rendering. A novel three-layer representation for each reference view, i.e. the ...
Chao Zhang, Yu Huang