The motion of a non-rigid scene over time imposes more constraints on its structure than those derived from images at a single time instant alone. An algorithm is presented for si...
Sundar Vedula, Simon Baker, Steven M. Seitz, Takeo...
Representing images with layers has many important applications, such as video compression, motion analysis, and 3D scene analysis. This paper presents an approach to reliably ext...
We introduce a physics-based model for 3D person tracking. Based on a biomechanical characterization of lower-body dynamics, the model captures important physical properties of bi...
Marcus A. Brubaker, David J. Fleet, Aaron Hertzman...
3D mesh models generated with range scanner or video images often have holes due to many occlusions by other objects and the object itself. This paper proposes a novel method to f...
A layered method is presented in this paper to resolve the visibility problem in depth image-based rendering. A novel three-layer representation for each reference view, i.e. the ...