Our research focuses on analysing human activities according to a known behaviorist scenario, in case of noisy and high dimensional collected data. The data come from the monitori...
This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game chara...
Christian Thurau, Thomas Hettenhausen, Christian B...
We introduce Tangible Message Bubbles, a new composition and communication tool that invites youngsters to express and record their everyday expressions, play with these original ...
In the recent years, consumer devices that can record broadcast video have become prevalent. Such devices rely on the program guide information about a program’s start time and ...
Accessing specific or salient parts of multimedia recordings remains a challenge as there is no obvious way of structuring and representing a mix of space-based and timebased med...