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90
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ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
15 years 6 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
87
Voted
ICMCS
2005
IEEE
110views Multimedia» more  ICMCS 2005»
15 years 6 months ago
Camera notes
Taking notes is frequently required in daily life. The rapid development of consumer devices provides new ways to achieve this goal such as taking notes by digital cameras, camcor...
Xian-Sheng Hua, Shipeng Li, Hong-Jiang Zhang
73
Voted
IEEEMM
1998
99views more  IEEEMM 1998»
15 years 6 days ago
MHEG-5 - Aims, Concepts, and Implementation Issues
ract syntax notation ATM asynchronous transfer mode CCETT Centre Commun d’Etudes de Télédiffusion et Télécommunications Davic Digital Audio Visual Council DSMCC Digital Stora...
Marica Echiffre, Claudio Marchisio, Pietro Marchis...
105
Voted
ICPR
2004
IEEE
16 years 1 months ago
Face Tracking in Meeting Room Scenarios Using Omnidirectional Views
The robust localization and tracking of faces in video streams is a fundamental concern for many subsequent multi-modal recognition approaches. Especially in meeting scenarios sev...
Frank Wallhoff, Martin Zobl, Gerhard Rigoll, Igor ...
101
Voted
ACMDIS
2006
ACM
15 years 6 months ago
Supporting ethnographic studies of ubiquitous computing in the wild
Ethnography has become a staple feature of IT research over the last twenty years, shaping our understanding of the social character of computing systems and informing their desig...
Andy Crabtree, Steve Benford, Chris Greenhalgh, Pa...