We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
We propose to combine the information from multiple motion fields by enforcing a constraint on the surface normals (3D shape) of the scene in view. The fact that the shape vectors ...
This paper presents a fully automated algorithm for reconstructing a textured 3D model of a face from a single photograph or a raw video stream. The algorithm is based on a combin...
Pia Breuer, Kwang In Kim, Wolf Kienzle, Bernhard S...
Hand signals are commonly used in applications such as giving instructions to a pilot for airplane takeoff or direction of a crane operator by a foreman on the ground. A new algor...
In this paper, we report our newly developed 3D face modeling system with arbitrary expressions in a high level of detail using the topographic analysis and mesh instantiation pro...