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96
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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
15 years 6 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
100
Voted
ICPR
2002
IEEE
16 years 1 months ago
A Bayesian Approach to Video Object Segmentation via Merging 3D Watershed Volumes
In this paper, we propose a Bayesian approach to video object segmentation. Our method consists of two stages. In the first stage, we partition the video data into a set of 3D wate...
Yi-Ping Hung, Yu-Pao Tsai, Chih-Chuan Lai
100
Voted
ICMCS
2010
IEEE
267views Multimedia» more  ICMCS 2010»
15 years 1 months ago
Depth-level-adaptive view synthesis for 3D video
In the multiview video plus depth (MVD) representation for 3D video, a depth map sequence is coded for each view. In the decoding end, a view synthesis algorithm is used to genera...
Ying Chen, Weixing Wan, Miska M. Hannuksela, Jun Z...
77
Voted
FGCS
2006
56views more  FGCS 2006»
15 years 13 days ago
Interactive 3D HD video transport for e-science collaboration over UCLP-enabled GLORIAD lightpath
Emerging large-scale applications for e-science and Grid require end-to-end lightpaths that need to be dynamically provisioned with QoS (quality of service) guarantees. In this pa...
Jinyong Jo, Wontaek Hong, Seungjoo Lee, Dongkyun K...
115
Voted
PREMI
2005
Springer
15 years 6 months ago
3D Facial Pose Tracking in Uncalibrated Videos
Abstract. This paper presents a method to recover the 3D configuration of a face in each frame of a video. The 3D configuration consists of the three translational parameters and...
Gaurav Aggarwal, Ashok Veeraraghavan, Rama Chellap...