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IROS
2008
IEEE
173views Robotics» more  IROS 2008»
15 years 10 months ago
Automatically smoothing camera pose using cross validation for sequential vision-based 3D mapping
— Building an accurate three dimensional map is an important task for autonomous localisation and navigation. In a sequential approach to reconstruction from video streams, we sh...
Michela Farenzena, Adrien Bartoli, Youcef Mezouar
BMVC
2002
15 years 6 months ago
The Geometry of Dynamic Scenes - On Coplanar and Convergent Linear Motions Embedded in 3D Static Scenes
In this paper, we consider structure and motion recovery for scenes consisting of static and dynamic features. More particularly, we consider a single moving uncalibrated camera o...
Adrien Bartoli
ICRA
2010
IEEE
343views Robotics» more  ICRA 2010»
15 years 2 months ago
Hands in action: real-time 3D reconstruction of hands in interaction with objects
— This paper presents a method for vision based estimation of the pose of human hands in interaction with objects. Despite the fact that most robotics applications of human hand ...
Javier Romero, Hedvig Kjellström, Danica Krag...
SI3D
1992
ACM
15 years 8 months ago
NPSNET: Constructing a 3D Virtual World
The development of 3D visual simulation systemson inexpensive, commercially available graphics workstations is occurring today and will be commonplace in the near future. Such sys...
Michael Zyda, David R. Pratt, James G. Monahan, Ka...
ACMACE
2007
ACM
15 years 8 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche