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» 3D image and graph based Computation of Protein Surface
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SI3D
2009
ACM
15 years 6 months ago
Screen space fluid rendering with curvature flow
We present an approach for rendering the surface of particle-based fluids that is simple to implement, has real-time performance with a configurable speed/quality trade-off, and...
Wladimir J. van der Laan, Simon Green, Miguel Sain...
117
Voted
TOG
2008
135views more  TOG 2008»
15 years 1 months ago
Where do people draw lines?
This paper presents the results of a study in which artists made line drawings intended to convey specific 3D shapes. The study was designed so that drawings could be registered w...
Forrester Cole, Aleksey Golovinskiy, Alex Limpaech...
ISVC
2010
Springer
15 years 15 hour ago
Markov Random Field-Based Clustering for the Integration of Multi-view Range Images
Abstract. Multi-view range image integration aims at producing a single reasonable 3D point cloud. The point cloud is likely to be inconsistent with the measurements topologically ...
Ran Song, Yonghuai Liu, Ralph R. Martin, Paul L. R...
ICPR
2004
IEEE
16 years 2 months ago
Three-Dimensional Model Based Face Recognition
The performance of face recognition systems that use twodimensional (2D) images is dependent on consistent conditions such as lighting, pose and facial expression. We are developi...
Anil K. Jain, Dirk Colbry, Xiaoguang Lu
ICCV
2001
IEEE
16 years 3 months ago
Model-Based Bundle Adjustment with Application to Face Modeling
We present a new model-based bundle adjustment algorithm to recover the 3D model of a scene/object from a sequence of images with unknown motions. Instead of representing scene/ob...
Ying Shan, Zicheng Liu, Zhengyou Zhang