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CVPR
1999
IEEE
15 years 11 months ago
Q-Warping: Direct Computation of Quadratic Reference Surfaces
We consider the problem of wrapping around an object, of which two views are available, a reference surface and recovering the resulting parametric flow using direct computations ...
Yonatan Wexler, Amnon Shashua
91
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Source Code
1511views
16 years 8 months ago
VXL - The Vision-something-Libraries
VXL is a collection of C++ libraries designed for computer vision research and implementation. VXL is written in ANSI/ISO C++ and is designed to be portable over many platforms. Th...
CVPR
2009
IEEE
16 years 4 months ago
On Edge Detection on Surfaces
Edge detection in images has been a fundamental problem in computer vision from its early days. Edge detection on surfaces, on the other hand, has received much less attention. ...
Michael Kolomenkin, Ayellet Tal, Ilan Shimshoni
ICCV
2005
IEEE
15 years 3 months ago
Space-Time Scene Manifolds
The space of images is known to be a non-linear subspace that is difficult to model. This paper derives an algorithm that walks within this space. We seek a manifold through the ...
Yonatan Wexler, Denis Simakov
ICCV
1995
IEEE
15 years 1 months ago
Complete Scene Structure from Four Point Correspondences
A new technique is presented for computing 3D scene structure from point and line features in monocular image sequences. Unlike previous methods, the technique guarantees the comp...
Steven M. Seitz, Charles R. Dyer