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CGI
2004
IEEE
15 years 3 months ago
An Efficient Central Path Algorithm for Virtual Navigation
We give an efficient, scalable, and simple algorithm for computation of a central path for navigation in closed virtual environments. The algorithm requires less preprocessing and...
Parag Chaudhuri, Rohit Khandekar, Deepak Sethi, Pr...
DIGRA
2003
Springer
15 years 5 months ago
Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments
Does our preoccupation with navigable space distract us from the expressive potential of interactive media? Can our understanding of spatial context in virtual environments (VEs) ...
Stanislav Roudavski, François Penz
ISMAR
2005
IEEE
15 years 5 months ago
Butterfly Effect: An Augmented Reality Puzzle Game
Butterfly Effect is a 3D puzzle game using augmented reality. The key motivation was to create a game that leverages the structure of the physical world during gameplay without re...
Marleigh Norton, Blair MacIntyre
HICSS
2009
IEEE
153views Biometrics» more  HICSS 2009»
15 years 6 months ago
A Comparison of Maps and Signs for Ordered and Unordered Navigation Tasks in Virtual Worlds
Online 3D virtual worlds have many exciting and contemporary uses such as for social interaction, teaching and training, entertainment, and even for the development of virtual bus...
Daniel C. Cliburn, Todd Heino
MSE
2002
IEEE
90views Hardware» more  MSE 2002»
15 years 4 months ago
Toward a Model-Based Approach to the Specification of Virtual Reality Environments
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, which merges and generalizes two methods recently proposed in the literature: the ...
Daniela Fogli, Piero Mussio, Augusto Celentano, Fa...