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» 3D mesh skeleton extraction using prominent segmentation
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ICWL
2007
Springer
15 years 3 months ago
A Piece-Wise Learning Approach to 3D Facial Animation
Web-based 3D facial animation is an alternative of face to face communication. Animating 3D human faces is also a difficult task because of the substantive non-rigid facial motions...
Yushun Wang, Yueting Zhuang, Jun Xiao, Fei Wu
ICCV
2007
IEEE
15 years 11 months ago
Finding a Closed Boundary by Growing Minimal Paths from a Single Point on 2D or 3D Images
In this paper, we present a new method for segmenting closed contours and surfaces. Our work builds on a variant of the Fast Marching algorithm. First, an initial point on the des...
Fethallah Benmansour, Stephane Bonneau, Laurent D....
SIBGRAPI
2006
IEEE
15 years 3 months ago
Determining the branchings of 3D structures from respective 2D projections
This work describes a new framework for automatic extraction of 2D branching structures images obtained from 3D shapes, such as neurons and retinopathy images. The majority of met...
Jorge J. G. Leandro, Roberto M. Cesar, Luciano da ...
IEEECGIV
2009
IEEE
15 years 4 months ago
Surface Mesh Segmentation Using Local Geometry
—We present a novel algorithm to segment a 3D surface mesh into visually meaningful regions. Our approach is based on an analysis of the local geometry of vertices. In particular...
Chansophea Chuon, Sumanta Guha
GRAPP
2009
16 years 23 days ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos