Abstract. We describe a visual communication application for a dark, theaterlike interactive virtual simulation training environment. Our system visually estimates and tracks the b...
Motivated by the requirements of the present archaeology, we are developing an automated system for archaeological classification and reconstruction of ceramics. Due to the natur...
In this paper, we describe a new framework for watermarking 3D objects via their contour information. Unlike most conventional 3D object watermarking techniques, for which both in...
Traditional shape from silhouette methods compute the 3D shape as the intersection of the back-projected silhouettes in the 3D space, the so called visual hull. However, silhouett...
This paper presents a simple and efficient method of forming a 3D text label on a 3D triangulated surface. The label is formed by projecting the 2D contours that define the text...
Gregory G. Slabaugh, Viorel Mihalef, Gozde B. Unal