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» 3D paper-cut modeling and animation
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CA
1999
IEEE
15 years 1 months ago
MPEG-4 Compatible Faces from Orthogonal Photos
MPEG-4 is scheduled to become an International Standard in March 1999. This paper demonstrates an experiment for a virtual cloning method and animation system, which is compatible...
Won-Sook Lee, Marc Escher, Gaël Sannier, Nadi...
114
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GRAPP
2009
16 years 26 days ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
PG
2003
IEEE
15 years 2 months ago
OPENNPAR: A System for Developing, Programming, and Designing Non-Photorealistic Animation and Rendering
The notable amount and variation of current techniques in non-photorealistic rendering (NPR) indicates a level of maturity whereby the categorization of algorithms has become poss...
Nick Halper, Tobias Isenberg, Felix Ritter, Bert F...
WSCG
2003
130views more  WSCG 2003»
14 years 11 months ago
Real Time Skin Deformation with Bones Blending
Skeletal animation with vertex blending is a popular method to model believable 3D characters. Its main advantage is its speed that allows real-time deformation even on low-level ...
Ladislav Kavan, Jiri Zara
VSMM
2007
Springer
15 years 3 months ago
Evolutionary Virtual Agent at an Exhibition
This paper describes the Evolutionary Virtual Agent (EVA) prototype designed as an interactive entertainment system for a multimedia exhibition. This implementation uses a behavior...
Jean-Claude Heudin