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» 3D shape estimation from silhouettes using mean-shift
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CVPR
2011
IEEE
14 years 1 months ago
Topology-adaptive Multi-view Photometric Stereo
In this paper, we present a novel technique that enables capturing of detailed 3D models from flash photographs integrating shading and silhouette cues. Our main contribution is ...
Yusuke Yoshiyasu
SI3D
2006
ACM
15 years 3 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
ECCV
2006
Springer
15 years 11 months ago
Real-Time Non-rigid Shape Recovery Via Active Appearance Models for Augmented Reality
One main challenge in Augmented Reality (AR) applications is to keep track of video objects with their movement, orientation, size, and position accurately. This poses a challengin...
Jianke Zhu, Steven C. H. Hoi, Michael R. Lyu
EUROGRAPHICS
2010
Eurographics
15 years 4 months ago
Articulated Billboards for Video-based Rendering
We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the art...
Marcel Germann, Alexander Hornung, Richard Keiser,...
ICMCS
2009
IEEE
231views Multimedia» more  ICMCS 2009»
14 years 7 months ago
Dynamic face appearance modeling and sight direction estimation based on local region tracking and scale-space topo-represention
Dynamic modeling of facial appearances and sight directions are demanded for HCI and multimedia applications. Traditional approaches for face tracking and eye tracking from 2D vid...
Shaun J. Canavan, Lijun Yin