As virtual worlds demand ever more realistic 3D models, attention is being focussed on systems that can acquire graphical models from real objects. This paper describes a system wh...
Andrew W. Fitzgibbon, Geoffrey Cross, Andrew Zisse...
This paper deals with the problem of estimating structure of 3D scenes and image transformations from observations that are blurred due to unconstrained camera motion. Initially, ...
Multiple observation improves the performance of 3D object classification. However, since the distribution of feature vectors obtained from multiple view points have strong nonlin...
Images taken from scenes under water suffer distortion due to refraction. While refraction causes magnification with mild distortion on the observed images, severe distortions in...
We propose a new way of embedding shape distributions in a topological deformable template. These distributions rely on global shape descriptors corresponding to the 3D moment inva...