We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
—In this work we propose a dynamic-texture-based approach to the recognition of facial Action Units (AUs, atomic facial gestures) and their temporal models (i.e., sequences of te...
We describe an accurate and robust method of locating facial features. The method utilises a set of feature templates in conjunction with a shape constrained search technique. The...
In this paper, we propose a new technique to perform figure-ground segmentation in image sequences of moving objects under varying illumination conditions. Unlike most of the alg...
Francesc Moreno-Noguer, Alberto Sanfeliu, Dimitris...
In this paper we present a general, flexible framework for learning mappings from images to actions by interacting with the environment. The basic idea is to introduce a feature-...