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» 3d Surface Reconstruction Using Hmh Algorithm
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CVPR
2011
IEEE
14 years 6 months ago
Multiview Registration via Graph Diffusion of Dual Quaternions
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. While there are several fast and reliable methods to align two surfaces, the tools a...
Andrea Torsello, Emanuele Rodola, Andrea Albarelli
SIGGRAPH
1996
ACM
15 years 2 months ago
A Cellular Texture Basis Function
Solid texturing is a powerful way to add detail to the surface of rendered objects. Perlin's "noise" is a 3D basis function used in some of the most dramatic and us...
Steven Worley
71
Voted
ICPR
2002
IEEE
15 years 3 months ago
A Histogram-Based Color Consistency Test for Voxel Coloring
Voxel Coloring has become a popular technique for reconstructing a 3D scene from a set of 2D images. While many different variants of this technique exist, all rely on a test to d...
Mark R. Stevens, W. Bruce Culbertson, Thomas Malzb...
SGP
2007
15 years 14 days ago
Data-dependent MLS for faithful surface approximation
In this paper we present a high-fidelity surface approximation technique that aims at a faithful reconstruction of piecewise-smooth surfaces from a scattered point set. The presen...
Yaron Lipman, Daniel Cohen-Or, David Levin
SMA
2006
ACM
150views Solid Modeling» more  SMA 2006»
15 years 4 months ago
Conformal virtual colon flattening
We present an efficient colon flattening algorithm using conformal structure, which is angle-preserving and minimizes the global distortion. Moreover, our algorithm is general w...
Wei Hong, Xianfeng Gu, Feng Qiu, Miao Jin, Arie E....