The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
— This paper presents a novel whole body motion estimation method by fitting a deformable articulated model of the human body into the 3D reconstructed volume obtained from mult...
Two new techniques are proposed to improve stereo matching performance in this work. First, to address the disparity discontinuity problem in occluded regions, we present a dispar...
In this paper we develop an interactive 3D browser for large topographic maps using a visual display augmented by a haptic, or force feedback, display. The extreme size of our dat...
Abstract. We present a new method for computing an optimal deformation between two arbitrary surfaces embedded in Euclidean 3-dimensional space. Our main contribution is in buildin...