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» 3d Surface Reconstruction Using Hmh Algorithm
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CVPR
2004
IEEE
15 years 12 months ago
Efficient Search of Faces from Complex Line Drawings
Single 2D line drawing is a straightforward method to illustrate 3D objects. The faces of an object depicted by a line drawing give very useful information for the reconstruction ...
Jianzhuang Liu, Xiaoou Tang
CGF
2002
156views more  CGF 2002»
14 years 9 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
CVPR
2010
IEEE
15 years 5 months ago
Parallel Graph-cuts by Adaptive Bottom-up Merging
Graph-cuts optimization is prevalent in vision and graphics problems. It is thus of great practical importance to parallelize the graph-cuts optimization using today’s ubiquitou...
Jiangyu Liu, Jian Sun
ICMCS
2006
IEEE
150views Multimedia» more  ICMCS 2006»
15 years 4 months ago
Rate-Distortion Optimized Video Streaming for Scalable H.264
We propose a new real-time packet scheduling algorithm for streaming scalable H.264. Our algorithm makes use of a packet importance measure, which we define, that takes into cons...
Sangho Yoon, Mark Mao, Mark Kalman
CGF
2011
14 years 1 months ago
GeoBrush: Interactive Mesh Geometry Cloning
We propose a method for interactive cloning of 3D surface geometry using a paintbrush interface, similar to the continuous cloning brush popular in image editing. Existing interac...
Kenshi Takayama, Ryan Schmidt, Karan Singh, Takeo ...