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» 3d Surface Reconstruction Using Hmh Algorithm
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SIGGRAPH
2000
ACM
15 years 2 months ago
QSplat: a multiresolution point rendering system for large meshes
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
Szymon Rusinkiewicz, Marc Levoy
TSP
2008
178views more  TSP 2008»
14 years 9 months ago
Heteroscedastic Low-Rank Matrix Approximation by the Wiberg Algorithm
Abstract--Low-rank matrix approximation has applications in many fields, such as 2D filter design and 3D reconstruction from an image sequence. In this paper, one issue with low-ra...
Pei Chen
VMV
2007
122views Visualization» more  VMV 2007»
14 years 11 months ago
An iterative framework for registration with reconstruction
The core of most registration algorithms aligns scan data by pairs, minimizing their relative distance. This local optimization must generally pass through a validation procedure t...
Thales Vieira, Adelailson Peixoto, Luiz Velho, Tho...
CG
2005
Springer
14 years 9 months ago
Sketch-based free-form shape modelling with a fast and stable numerical engine
In this paper, we present a feature-based free-form shape modelling technique based on solving a fundamental problem of reconstructing the depth information from 2D sketch planes....
Yong-Jin Liu, Kai Tang, Ajay Joneja
BILDMED
2003
176views Algorithms» more  BILDMED 2003»
14 years 11 months ago
Volumetric Meshes for Real-Time Medical Simulations
We present an approach to generating volumetric meshes from closed triangulated surface meshes. The approach initially generates a structured hexahedral mesh based on the bounding ...
Matthias Müller, Matthias Teschner