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3DPVT
2004
IEEE
175views Visualization» more  3DPVT 2004»
15 years 1 months ago
Scalable and Efficient Coding of 3D Model Extracted from a Video
This paper presents an efficient and scalable coding scheme for transmitting a stream of 3D models extracted from a video. As in classical model-based video coding, the geometry, ...
Raphaèle Balter, Patrick Gioia, Luce Morin,...
3DPVT
2004
IEEE
250views Visualization» more  3DPVT 2004»
15 years 1 months ago
Multiple View Reconstruction of People
This paper presents a unified framework for model-based and model-free reconstruction of people from multiple camera views in a studio environment. Shape and appearance of the rec...
Adrian Hilton, Jonathan Starck
3DPVT
2004
IEEE
101views Visualization» more  3DPVT 2004»
15 years 1 months ago
Pyramid Coordinates for Morphing and Deformation
Many model editing operations, such as morphing, blending, and shape deformation, require the ability to interactively transform the surface of a model in response to some control...
Alla Sheffer, Vladislav Kraevoy
3DPVT
2004
IEEE
136views Visualization» more  3DPVT 2004»
15 years 1 months ago
A Unified Representation for Interactive 3D Modeling
Interactive 3D modeling is the process of building a 3D model of an object or a scene in real-time while the 3D (range) data is acquired. This is possible only if the computationa...
Dragan Tubic, Patrick Hébert, Jean-Daniel D...
3DPVT
2004
IEEE
149views Visualization» more  3DPVT 2004»
15 years 1 months ago
Fan-Meshes: A Geometric Primitive for Point-Based Description of 3D Models and Scenes
We propose a new data structure, called Fan-Meshes (FM), for reconstructing 3D models and scenes represented by dense scanning point clouds. It is a local piecewise linear approxi...
Xiaotian Yan, Fang Meng, Hongbin Zha