Abstract. We describe a system for autonomous learning of visual object representations and their grasp affordances on a robot-vision system. It segments objects by grasping and mo...
Dirk Kraft, Renaud Detry, Nicolas Pugeault, Emre B...
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
In the context of shape and image modeling by manifold learning, we focus on the problem of denoising. A set of shapes or images being known through given samples, we capture its s...
For the convenient reuse of large-scale 3D motion capture data, browsing and searching methods for the data should be explored. In this paper, an efficient indexing and retrieval...
In pattern recognition, computer vision, and image processing, many approaches are based on second order operators. Well-known examples are second order networks, the 3D structure...