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AUIC
2003
IEEE
15 years 3 months ago
Keg Master: a Graph-Aware Visual Editor for 3D Graphs
This paper presents Keg Master, a graph-aware visual editor for 3D graphs. Keg Master is novel in that it works with a graph description language as opposed to a scene graph descr...
Hannah Slay, Matthew Phillips, Bruce H. Thomas, Ru...
EMMCVPR
2003
Springer
15 years 3 months ago
Surface Recovery from 3D Point Data Using a Combined Parametric and Geometric Flow Approach
This paper presents a novel method for surface recovery from discrete 3D point data sets. In order to produce improved reconstruction results, the algorithm presented in this paper...
Peter Savadjiev, Frank P. Ferrie, Kaleem Siddiqi
ECCV
2010
Springer
15 years 3 months ago
3D Reconstruction of a Moving Point from a Series of 2D Projections
This paper presents a linear solution for reconstructing the 3D trajectory of a moving point from its correspondence in a collection of 2D perspective images, given the 3D spatial ...
72
Voted
SIGGRAPH
1989
ACM
15 years 2 months ago
Ray tracing deterministic 3-D fractals
As shown in 1982, Julia sets of quadratic functions as well as many other deterministic fractals exist in spaces of higher dimensionality than the complex plane. Originally a boun...
John C. Hart, Daniel J. Sandin, Louis H. Kauffman
79
Voted
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
14 years 8 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...