Human motion can be understood on many levels. The most basic level is the notion that humans are collections of things that have predictable visual appearance. Next is the notion...
Christopher Richard Wren, Brian P. Clarkson, Alex ...
We present an unsupervised algorithm for registering 3D surface scans of an object undergoing significant deformations. Our algorithm does not need markers, nor does it assume pri...
This paper presents a new, accurate, efficient and unified method for dynamic animation of one, two or three-dimensional deformable objects. The objects are modelled as d-dimensio...
We introduce a novel nonrigid 2D image registration method that establishes dense and accurate correspondences across images without the need of any manual intervention. Our key in...
Crowd-sourcing tools such as Mechanical Turk are popular for annotation of large scale image data sets. Typically, these annotations consist of bounding boxes or coarse outlines o...