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» A Basic Logic for Reasoning about Connector Reconfiguration
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91
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AAAI
2010
15 years 1 months ago
A General Game Description Language for Incomplete Information Games
A General Game Player is a system that can play previously unknown games given nothing but their rules. The Game Description Language (GDL) has been developed as a highlevel knowl...
Michael Thielscher
CCS
2005
ACM
15 years 5 months ago
A framework for concrete reputation-systems with applications to history-based access control
In a reputation-based trust-management system, agents maintain information about the past behaviour of other agents. This information is used to guide future trust-based decisions...
Karl Krukow, Mogens Nielsen, Vladimiro Sassone
88
Voted
CADE
2002
Springer
15 years 12 months ago
The Quest for Efficient Boolean Satisfiability Solvers
The classical NP-complete problem of Boolean Satisfiability (SAT) has seen much interest in not just the theoretical computer science community, but also in areas where practical s...
Lintao Zhang, Sharad Malik
92
Voted
FLAIRS
2007
15 years 1 months ago
Some Spatial and Spatio-Temporal Operators Derived from the Topological View of Knowledge
In this paper, we extend Moss and Parikh’s approach to reasoning about topological properties of knowledge. We turn that system in a spatio-temporal direction by successively ad...
Bernhard Heinemann
110
Voted
AGP
1994
IEEE
15 years 3 months ago
What the Event Calculus actually does, and how to do it efficiently
Kowalski and Sergot's Event Calculus (EC) is a formalism for reasoning about time and change in a logic programming framework. From a description of events which occur in the...
Iliano Cervesato, Luca Chittaro, Angelo Montanari